![]() ![]() Wasteland explorers are being trained across all stats. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. how you can be expected to per- suade both individuals and industry to make. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). I think you know, for example, that the construction of family fallout. I just purchased Fallout 4 and I started looking into this online, but I cant find anything. Hi everyone, I might be wrong at this point, but I remember reading somewhere that you could import your vault data from Fallout Shelter to Fallout 4 and get some sort of benefit in the new game. Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. If you want to rebuild from the vault door, the only way is to remove all your living quarters and you can only do that if you first evict (or kill) all your dwellers. Connection between Fallout Shelter and Fallout 4. (see this question and the links within the answer). As for why you cant build beds, the only thing I can think of is that you built too big of a settlement with too few settlers. However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes. ![]()
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